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Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
676
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Posted - 2013.04.18 17:40:00 -
[1] - Quote
He does have a point in my opinion. You rely on local which instantly alerts you to any hostiles in system. Neither you or your alliance need to do any work to maintain this free intel tool where as he has to do a lot of work and be lucky to get you. Is my bitter vet membership card in the mail? |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
677
|
Posted - 2013.04.18 20:23:00 -
[2] - Quote
Erik Kaassan wrote:Rek Seven wrote:He does have a point in my opinion. You rely on local which instantly alerts you to any hostiles in system. Neither you or your alliance need to do any work to maintain this free intel tool where as he has to do a lot of work and be lucky to get you. So they should be punished for using a game provided resource to get a leg up on potential predators? Did I get redirected to the World of Warcrap forums?
No of course people shouldn't be punished for playing the game within the rules but the real question is; is a free and instant intel gathering tool (local) a good game mechanic?
Is my bitter vet membership card in the mail? |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
677
|
Posted - 2013.04.18 20:29:00 -
[3] - Quote
Shepard Wong Ogeko wrote:Louise Antwoord wrote:Just remove local ! This wouldn't really change anything. The OP would just have to do their PvE the way players do in a wormhole. Instead of having the local chat window front and center, they would have the d-scan window front and center. Instead of warping out as soon as an unfamiliar name appears in local, OP would warp out when an unfamiliar ship appears on d-scan. And the only thing that makes d-scan less "free" than local is having to spam the scan button.
Yeah but the difference is that the OP would be actively doing something to gather intel. Plus, the range of D-scan is limited to 14AU and you can't see cloaked ships on D.
I don't think local should be removed but it should be changed in a way that involved a players active participation. Is my bitter vet membership card in the mail? |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
677
|
Posted - 2013.04.18 23:10:00 -
[4] - Quote
Shepard Wong Ogeko wrote:Rek Seven wrote:Shepard Wong Ogeko wrote:Louise Antwoord wrote:Just remove local ! This wouldn't really change anything. The OP would just have to do their PvE the way players do in a wormhole. Instead of having the local chat window front and center, they would have the d-scan window front and center. Instead of warping out as soon as an unfamiliar name appears in local, OP would warp out when an unfamiliar ship appears on d-scan. And the only thing that makes d-scan less "free" than local is having to spam the scan button. Yeah but the difference is that the OP would be actively doing something to gather intel. Plus, the range of D-scan is limited to 14AU and you can't see cloaked ships on D. I don't think local should be removed but it should be changed in a way that involved a players active participation. Because mashing the d-scan button over and over is so much effort and such a noticeable level of participation.
Sarcasm is the lowest for of whit...
I wasn't suggesting that d-scanning was the most skill based and interesting thing to do but what i did was a fact, like it or not. Is my bitter vet membership card in the mail? |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
677
|
Posted - 2013.04.18 23:14:00 -
[5] - Quote
March rabbit wrote:Nuela wrote:His point was that Eve should be set up so he had a chance to nab me...even though I was 100% prepared at all times when I PvE'd. well. he is right. And eve Online already gives a chance to them to catch you. Just imagine: you aligned, they appeared and... disconnect/lag.... You killed. No reimbursement (logs show nothing).This is the chance they have all the time to catch you and the chance you have all the time to get caught. Nothing to worry about
LMAO so lag and disconnects are a game balancing method now? Ridiculous  Is my bitter vet membership card in the mail? |
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